Brawl - Giga Bowser - Subaction - CliffAttackQuick

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Stats

IASA: None
Fully Intangible: 1-35
Hitboxes active: 8-35
Hitbox set 0 hits: 8
Subaction Index: 0xd7

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-35

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 16 90 0 100 361 Darkness Burn 1 9 9
0 1 16 90 0 100 361 Darkness Burn 1 9 9

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(4.0)
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  4. AsyncWait(7.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 90, kbg: 100, shield_damage: 1, bkb: 0, size: 22.0, x_offset: 0.0, y_offset: 4.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 90, kbg: 100, shield_damage: 1, bkb: 0, size: 20.0, x_offset: 0.0, y_offset: -4.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  7. AsyncWait(35.0)
  8. DeleteAllHitBoxes
  9. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  10. ChangeHurtBoxStateAll { state: Normal }

GFX

    SFX

    1. AsyncWait(3.0)
    2. SoundEffect1(6659)
    3. SyncWait(4.0)
    4. SoundEffect1(6622)
    5. SyncWait(8.0)
    6. SoundEffect1(6622)
    7. SyncWait(8.0)
    8. SoundEffect1(6622)
    9. SyncWait(14.0)
    10. SoundEffect1(6662)

    Other

    1. AsyncWait(4.0)
    2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    3. AsyncWait(7.0)
    4. Rumble { unk1: 14, unk2: 0 }
    5. AsyncWait(35.0)
    6. SlopeContourStand { leg_bone_parent: 6 }
    7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }